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- Path: fc.hp.com!tomk
- From: tomk@fc.hp.com (Tom Kennedy)
- Newsgroups: comp.sys.amiga.hardware
- Subject: Re: CV64 24bit Static
- Date: 24 Feb 1996 01:29:49 GMT
- Organization: Hewlett-Packard Fort Collins Site
- Distribution: world
- Message-ID: <4glpmd$f15@fcnews.fc.hp.com>
- References: <19960222.679DC8.14907@tbag.org>
- NNTP-Posting-Host: magnum.fc.hp.com
- X-Newsreader: TIN [version 1.2 PL1.4]
-
- Michael Rivers (mrivers@tbag.org) wrote:
- : Has anyone experienced static when using a CV64 in 24bit modes?
- : What I get is quite literally static(like you'ld get on a TV
- : when someone has a blender or vacumm cleaner running). The static
- : happens when moving graphics, and is not limited to the area being
- : moved or drawn, and does not affect the display bitmap. It's just
- : static. Everything else is fine.
-
- Yes! I've noticed this as well.
-
- (I seem to recall that it also happened in 16 bit modes sometimes as
- well.)
-
- I found that lowering the pixel clock helps. With a pixel clock of no
- more then 41 MHz, shapeshifter and photogenics had no static at all,
- but Workbench still has some... (for 16 bit screens, I think the limit
- was 102 MHz... actually, I'm not sure... I'm not at home right now, so
- I can't check :)
-
- I'd assume the static is caused by bandwidth limitations of the card
- (display-refresh DMA has trouble keeping up). Most graphics cards
- that use VRAM do the display-refresh DMA through the serial access
- port of the VRAM. (VRAM is DRAM plus SAM.) That SAM (serial access
- memory) is basically a copy of one row of the main DRAM inside the
- VRAM. But, you can't do the DRAM to SAM copy when doing normal memory
- access to the DRAM. I think that's the problem -- when the cv64 is
- running a high bandwidth screen, occasionally the DRAM to SAM copy
- doesn't happen in time to keep up with the screen refresh.
-
- Anyway, it's just a guess :) But it does fit the observed behavior...
-
- But lowering the pixel clock should improve things.
-
- Tom Kennedy
-